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It's important to realise that career progression is not done in chorological order like Aerosmith - Metallica vetoed that suggestion, and it's just as well. This is based on a group of fans who followed Metallica around on tour in the early 1990's. The band members were involved in every step of the development, with James Hetfield personally laying down the basic idea for the Career Mode storyline. World Tour and Aerosmith were noticeably easier than Guitar Hero III, the former going as far as to require much more accurate tracking for hammer-ons and pull-offs, the latter - well, Aerosmith could be described in a lot of ways, but "brutally hard" would not be one of them.īefore we get to what it's like to play, it's worth noting just how inclusive this title is when it comes to Metallica lore. Overjoyed as we were with the news last year that Metallica would not only contribute a bunch of their songs for a band-exclusive Guitar Hero title, we were far more interested to see just how developers Neversoft would deal with the difficulty level. The reason you never got past hard on Guitar Hero III was because of Slayer, not Santana.
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No, the song that will have you staring in fear at a wall of notes while your rock meter goes into the red faster than ACC will almost certainly be metal, and extremely heavy at that. I'm not talking about a Pat Benatar number, or something from the Killers or Nirvana. If you're a Metallica Fan, Then you Have to Own This!Īnyone who has ever played any Guitar Hero title for an extended period of time will invariably come across a song that completely owns them. The music creation aspect of World Tour returns in Guitar Hero: Metallica, with new musical tones based on Hetfield's guitar and a new "Drum Over" mode that lets gamers play improvised drum tracks over any song, while the multiplayer "Battle Mode" comes equipped with new Metallica-themed power-ups such as "Fade to Black," "Ride the Lightning," and "Trapped Under Ice." As always, players must earn high scores and unlock new songs by rhythmically matching onscreen prompts that correspond with musical notes. This narrative mechanic sends gamers to such real-world music venues as the Stone nightclub in San Francisco, the Forum in Los Angeles, the Hammersmith Odeon in London, and the Tushino Airfield in Russia. Though band members James Hetfield, Lars Ulrich, Kirk Hammett, and Robert Trujillo participated in motion-capture sessions to help create lifelike in-game avatars, the story actually finds players in the shoes of a band serving as Metallica's opening act. In general, the game's difficulty level was designed to be on par with that of Guitar Hero: Aerosmith, however, the hard-hitting nature of some of Metallica's tracks led to the creation of an extremely difficult "Expert+" mode that can incorporate a second drum pedal. The game features a total of 49 songs, including 28 original Metallica tracks, such as "Seek and Destroy," "Fade to Black," "Master of Puppets," and "One," and 21 band-selected songs from such acts as Bob Seger, Judas Priest, Queen, and Thin Lizzy.